Visual Development Artist with 15 years of experience in the art industry.
Recent projects: Civilisation VI, HULK (Universal Studios), Injustice 2.
Started out as illustrator for pen and paper roleplaying games like Shadowrun, Battletech and Degenesis; comic artist for Heavy Metal Magazine, G.I.JOE, The Transformers, Horroschocker and more. Cover Artist for Warhammer 40.000 and Shadowrun novels.
Worked at CRYTEK (Germany) as storyboard and marketing artist, creating concept art, storyboards and marketing material for IPs like RYSE, Homefront2, Warface and HUNT: Horros of the Gilded Age. Educator for graphic storytelling, design and art at institutions like University of Bielefeld, H_da Hochschule Darmstadt, SAE Institute (Athens, London, Berlin, Hamburg, Munic, Stuttgart, Zurich) and others.
Clients include, CRYTEK, IO-Interactive, Plastic Wax, Axis Animation, ITV, Wizards of the Coast, IDW Publishing, Paizo Publishing, Black Library, Catalyst Game Labs, Fantasy Flight Games, Black Book Edition, Nintendo of Europe, and many more.
“Klaus brings an insane amount of energy to the team along with a great attitude and wonderful skills as a draftsman. We worked together actively on two concept projects in which he both spearheaded the visual storytelling through concepts, character designs and storyboards.”
-Patrick Marc Hanenberger
[The Neuland / Production Designer at Warner Bros. Animation]
"Klaus Scherwinski as a world class storyteller and storyboard artist.
As Global Cinematic Director at Crytek I worked very closely with Klaus on AAA-titles like "Ryse: Son of Rome" and "Homefront 2”. He always delivers on time and above expectation.
Klaus, is an enormously valuable asset in any visual development process, be it a game or film project. I’m looking forward to using his creative skills again in the future."
[Peter Gornstein,Cinematic Director]
“Whether he is expounding on theories of the comic or demonstrating drawing techniques Mr Scherwinski's enthusiasm and energy as a teacher are infectious.”
-Dr. Vivian Gramley & Dr. Patricia Skorge
[LiLi, English Department, Bielefeld University 2009]
Creating storyboards and other visuals for story ideas, gameplay and marketing material used for computer and console games like Crysis2, Ryse - Son of Rome, WARFACE and others.